UX/UI · PRODUCT · VISUAL

Kustov Nikita UX/UI designer

I have a background in communication and graphic design. I design digital products where clear logic and strong visual craft work together.

CV

Experience & education

A concise overview focused on UX/UI, digital products, and my transition into product design.

Experience

Current

SELA / Melon Fashion Group

Graphic Designer

  • working within a large fashion business;
  • systematic production across a high volume of design assets;
  • using Figma, Adobe tools, and AI to streamline workflows and create visual assets;
  • hands-on understanding of the SELA brand and Melon Fashion Group workflows.
Personal project

Polosa

UX/UI & product design

  • UX research, journey map insights, and user flows;
  • wireframes, UI kit, and design system work;
  • interactive prototype;
  • HTML/CSS and JavaScript implementation with Codex.

Education

2023—2025

HSE University, Saint Petersburg

Master’s in Communication Design

2026

Gorbunov Bureau Design School

Product & interface design

UX Research User Flows Prototyping Figma Design Systems HTML/CSS Graphic Design

Case 01 · self-initiated concept

SELA — navigation & home screen

A UX audit and redesign concept for the mobile app: fewer unnecessary steps, clearer interactive elements, and faster access to products.

ChallengeSimplify navigation and product discovery
RoleUX/UI design
DeliverableConcept + prototype

Self-initiated portfolio concept. This is not an internal SELA project.

Before → after

Screen comparison

A comparison of the current app and the redesign concept: a new menu structure, more prominent search, and navigation patterns closer to familiar content-browsing behavior.

Comparison of current SELA screens and the redesigned navigation concept

Problems

Three findings from the UX audit and the hypotheses that shaped the concept.

01

Unclear interactivity

Decorative and clickable banners look too similar, so it is not always clear which images lead to another screen.

Hypothesis

Use one consistent pattern: title, short description, and an explicit “View collection →” CTA.

02

Too many extra steps

To understand what some collections contain, users first have to open a separate screen.

Hypothesis

Preview products and looks in horizontal carousels directly on the home screen.

03

Overloaded menu

A large number of similar menu items makes scanning and finding the right category harder.

Hypothesis

Group nested categories and move collections into a more editorial home-screen structure.

Solution

Navigation as a simple action matrix

01

Menu

Collection buttons are removed from the first level and moved into expandable lists. This reduces visual noise and makes the menu easier to scan.

02

Section structure

Core product categories — clothing, accessories, and footwear — are grouped visually, while “Coming soon” is moved lower as a planning scenario rather than an immediate purchase path.

03

Search

The search field is available directly on the home screen, shortening the path to a specific product.

04

Swipe patterns

Vertical and horizontal browsing follows patterns familiar from social products, reducing unnecessary taps.

05

Cards & banners

Product and look cards can be swiped within each section, quick-save is added, and banners get explicit CTAs so their interactivity is easier to recognize.

Redesigned screens

The concept in detail

Seven screens show the new menu and home-screen logic, from top-level categories to nested sections and an editorial presentation of collections.

Redesigned SELA menu, women section
Menu · women
Redesigned SELA menu, girls section
Menu · girls
Expanded clothing section in the redesigned SELA menu
Nested category
Redesigned SELA home screen, women section
Home · women
Redesigned SELA home screen with women’s look collections
Looks · women
Redesigned SELA home screen, girls section
Home · girls
Redesigned SELA home screen with collections for girls
Looks · girls

Case outcomes

Expected impact of the redesign

Faster access to the catalog

Search and categories become more visible on the first screen.

Clearer menu hierarchy

The first level is shorter and supports orientation more effectively.

Fewer unnecessary steps

Collections and product cards can be explored directly from the home screen.

Higher navigation success

Users should find it easier to understand where to tap and how to continue browsing.

Primary metric Time on Task

Measure the time required to find a category, locate a product, and complete the flow through the menu and search.

Case 02 · MVP in development

Polosa — music by independent artists

A service for discovering niche music, returning to artists, and directly purchasing music and merch.

RoleUX/UI + product design
ProcessResearch → prototype
ImplementationHTML/CSS + JavaScript
Polosa - MVP
Polosa project hero visual with interface mockup
01

Niche music struggles to compete for attention

On major streaming platforms, users often remain inside familiar algorithmic feeds, while discovering smaller artists takes extra effort.

02

Artist support is fragmented across platforms

Listening, artist information, music purchases, and merch often live in separate services.

03

Information overload keeps growing

In a constant stream of content, it becomes harder for users to notice new artists they might genuinely like.

04

Payment can be difficult for part of the audience

For Russian users, purchases on international platforms often require additional steps.

Product goal

Shorten the journey from discovering an artist to saving them, returning, and choosing to support them.

Research

How people discover new music

A survey of active independent-music listeners in Saint Petersburg revealed recurring patterns in discovery, saving, and purchasing behavior.

01

No exact query

Discovery often starts with recommendations and browsing rather than a search field.

02

Music comes first

An artist’s first screen should let users hear the music as quickly as possible.

03

Saving is the core action

“Save” and “Follow” are the key actions after first discovery.

04

Return loops need to be designed

After following an artist, the product should create reasons to return: a release, concert, or artist update.

05

Purchase comes later

The store should not compete with the first listening experience. Interest comes first.

06

People buy value

Users buy a desirable object and a closer connection to the artist, not only the idea of providing support.

Excerpt from the Polosa user flow
User flow excerpt: home, menu, editorial, radio, store, and profile scenarios are connected within one product structure.

User jobs

“I want to discover new music even when I don’t know exactly what I’m looking for.”
“If an artist interests me, I want to save them quickly and follow their updates.”
“If I connect with an artist, I want an easy way to support them and get something meaningful in return.”

Journey map insights

Three critical moments

Discovery

“Who is this, and should I keep listening?”

Music, brief context, and current events are brought together in one place.

Return

“How do I avoid losing track of this artist?”

Following and updates help the relationship continue after the first interaction.

Purchase

“Why is this worth my money?”

The price is supported by product details, uniqueness, and context from the artist.

WireframesKey screens for validating the structure of discovery, profile, artist page, and purchase flows.
Polosa app wireframes

Visual system

Retro aesthetics as part of the positioning

Polosa is not only a service but also a media platform about niche artists. The visual system therefore draws from designer zines and early digital interfaces: simple, nostalgic, and less sterile than most contemporary music apps.

This approach helps the product stand out, supports its editorial character, and makes music discovery more memorable.

Polosa UI kit and design system

MVP structure

The home page as an entry point to both media and service

The long-form home prototype combines several scenarios: music discovery, quick access to the top chart, curated collections, editorial content, and the store.

  • the first screen centers on discovery and current music content;
  • editorial content and releases live in the same ecosystem;
  • the store appears as a next step after discovering an artist;
  • the long scroll presents the MVP as a connected media product rather than just a catalog.
Expanded Polosa home-page prototype

Process

Research CJM User Flow Wireframes UI-kit Prototype HTML/CSS/JS

Next step

Validate the MVP with the target audience

After connecting real data: usability testing, fixing critical issues, and validating the MVP against real user scenarios.

Task Success Rate

Sign-up, search, and starting playback.

Conversion

Artist-page visits, follows, saves, and purchases.

Drop-off Rate

Sign-up, profile setup, and checkout.

Time on Task + Error Rate

Task completion speed and interaction errors.

Contact

Open to product design and UX/UI opportunities.

I’m especially interested in e-commerce, fashion tech, and digital services where clear logic and visual quality matter equally.